Fyrstu 3d myndir af þeirri littlu (3D Sónar)

UPDATE 1. Sept : Það er komið videó neðst í póstinn!

Algjör ró og friður yfir henni þarna við naflastrenginn.

Hún kúrði kúrði sig vel upp að naflastrengnum svo að erfitt var að ná af henni myndum. Ljósmóðirin þurfit að hrista vel í bumbuna til að vekja hana.

Nokkrir sopar voru teknir á meðan á hasarnum stóð! Íþróttamenn þurfa sko að drekka vökva fyrir og eftir æfingar (eins og þær hér að neðan)!

Alveg magnað hvað þessi börn eru liðug!

Þarna hefur henni klæjað aðeins í augun og fundist best að notast við stórutánna! :-) 

Hérna er verið að flexa axlarvöðvana fyrir myndavélina!

Hérna er uppáhalds myndin mín! Byssurnar beraðar! :-) Þetta er töffari!

Eins og sést á þessum svipum (fyrir ofna og neðan) þá er þetta ákveðin ung stulka!  :-) Var ekkert alveg að nenna öllum þessum látum!!

Hérna náðist sjaldgæf mynd (eða svo var okkur tjáð) þar sem hún er með augun opin.

Síðan "gaf hún okkur fótinn" og fór að sofa!

  

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Posted by: sturlath
Posted on: 8/31/2011 at 4:55 PM
Categories: Fjölskyldan | GamlaBloggið
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Fyrir hvað stendur URL?

Skv. Wikipedia  þá stendur URL fyrir "Uniform Resource Locator"! Skemmtilegt? :-)

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Posted by: sturlath
Posted on: 8/20/2011 at 10:51 AM
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Categories: Almennt Blaður | Forritun
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Design Patterns (munstur?)

 

Ég fann þennann lista í hérna

 

1. Strategy:

Defines a family of algorithms, encapsulates each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients who use it.

 

2. Decorator:

Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.

 

3. Factory Method

Define an interface for creating an object, but let the subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.

 

4. Observer

Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

 

5. Chain of Responsibility

Avoid coupling the sender of a request to its receiver by giving more then one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

 

6. Singleton

Ensure a class only has one instance, and provide a global point of access to it.

 

7. Flyweight

Use sharing to support large numbers of fine-grained objects efficiently. A flyweight is a shared object that can be used in multiple contexts simultaneously. The flyweight acts as an independent object in each context; it’s indistinguishable from an instance of the object that’s not shared.

 

8. Adapter

Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn’t otherwise because of incompatibility interfaces.

 

9. Façade

Provide a unified interface to a set of interfaces in a system. Façade defines a higher-level interface that makes the subsystem easier to use.

 

10. Template

Define a skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithms structure.

 

11. Builder

Separate the construction of a complex object from its representation so that the same construction processes can create different representations.

 

12. Iterator

Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

 

13. Composite

Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.

 

14. Command

Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.

 

15. Mediator

Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and lets you vary their interaction independently.

 

16. State

Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

 

17. Proxy

Provide a surrogate or placeholder for another object to control access to it.

 

18. Abstract Factory

Provide an interface for creating families of related or dependent objects without specifying their concrete classes.

 

19. Bridge

Decouple an abstraction from its implementation so that the two can vary independently.

 

20. Interpreter

Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.

 

21. Memento

Without violating encapsulation, capture and externalize an object’s internal state so that the object can be restored to this state later.

 

22. Prototype

Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.

 

23. Visitor

Represent an operation to be performed on the elements

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Posted by: sturlath
Posted on: 8/18/2011 at 8:00 AM
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Categories: Forritun
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WCF fyrir hálfvita

Ég hef nú ekki mikið þurft að gera í WCF (Windows Communitcation Foundation) en núna þarf ég aðeins að kafa í það og ákvað að horfa á nokur videó. WCF er alveg óþolandi yfirgrips mikið sbr. þennann frábæra texta "One just has to look at the figure here to want to sit down and cry."(WCF Configuration Complexity)

Eftir að hafa horft á öll þessi videó hérna fyrir neðan þá er niðurstaðan sú að ég mæli með því að horfa fyrst á öll Dime Cast videóin um málið! 

Líklegast er síðan best að henda sér í þetta videó  What are endpoints, address, contracts and bindings? (en guð minn góður hvað þetta er leiðinleg rödd)

Eftir það er gott að lesa Hvað er WCF og horfa á videóin hérna Beginner's Guide to Windows Communication Foundation. Hérna eru síðan ýtarlegri videó eða Channel9 vídeó

 Þessi 4 stk hér fyrir neðan eru nokkuð góð einnig (c.a 40 mín). En þau fjalla um uppsetningu á WCF þjónustu "með höndunum" (þ.e engar config skrár eða template library (s.s hvorki "WCF Service Application" eða "WCF Service Library").

Ég renndi síðan yfir öll þess videó.

Það er nú eins gott að allt þetta vídeó gláp hafi skilað einhverju!! Tongue out

 

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Posted by: sturlath
Posted on: 8/17/2011 at 10:28 AM
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Vélmenni á hvert heimili fyrir árið 2020

 Þessu hef ég haldið fram í mörg ár að væri á leiðinni. Það verður lítið um verkföll í leikskólum í Kóreu eins og eru hérna á íslandi núna

"The Korean government has already a stated goal of one robot in every Korean Kindergarten by 2013 and one robot in every home by 2020. There are currently 16 million South Korean households out of a population of nearly 49 million." Sjá nánar á nextbigfuture.com

 


Værir þú ekki til í að láta þennann ryksuga og skúra heima hjá þér? Hvað þá passa börnin?!!

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Posted by: sturlath
Posted on: 8/16/2011 at 10:15 AM
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Categories: Tækni
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